By Whendy Ruíz (undergraduate Media Analysis student)
After passing the
horrorific time of 90’s websites, when their content used to be animated GIFs,
short videos, lots of links to click and off course the Ally McBeal baby. The
web desing became in a beautiful atmosphere ready to 2.0 web. An evolution that
allowed the interactivity, understood in this case as a place where you could
understand the user behavior via web. But it has increasingly become annoying because
people are starting to get tired of such web interactivity. So does
interactivity have an annoying side?
Nowadays you can not
be calm inside of an app until it tells you to rate it. The platform gives you
some options but between them “answer later”, it takes al least one day when it
appears again. If you do not know everything about the app it seems not matter
and there is one of many times where interactivity does not have an usefully
way but it does annoying.
Interactivity robot,
suppose the brand that you really like opens a profile on a social network and
you could be happy because there will be an interaction between the brand and
you. So you write congratulating them for their good service and they answer you
something like “Thank you for contacting us, we'll be in touch”. After some
days you contact them for a question and them answer you “Thank you for
contacting us, we'll be in touch”. One day you are not congratulating or asking
them, you are complaining about something and they answer you the same, that is
what I called “interactivity robot” because you are not feeling any
interactivity and also it is not.
I remembered when
the interactivity in games was something amazing, playing while you talk and
also share your score with your friends was unimaginable. But then the social
networking games appeared, a place where you got lives sharing the game with
your contacts. At that time people did not play the game with their friends do
they began to leave the interactivity in social networking games because there
were annoying interactivity, and also it produced the opposite: a massive
blocking notifications games.
In conclusion, I am
not saying that interactivity is completely annoying but it is beginning an oppressive
concept for the users because it is telling you that you have to rate it not
now but later, that you have to talk with a machine who has the worst concept
of interactivity and also you have to block notifications massively that maybe
they could be useful if given a better use in a 2.0 web. So the final question
is are we making usefull interactivity?
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